A recent survey shows that the Indian gaming market will reach $6-7 billion by 2025, down from $1.8 billion today.
As esports and egaming gain traction, there is a need for robust policy frameworks and the creation of digital infrastructure to promote the sector, according to the All India Gaming Federation (AIGF).
E-sports and e-gaming, under the umbrella of the digital economy, will play an important role in the Indian economy, the industry association said in a statement. A recent survey shows that the Indian gaming market will reach $6-7 billion by 2025, down from $1.8 billion today.
A push from state governments will act as a catalyst for the growth and development of this nascent sector, the federation said, adding that states should take a proactive approach by drafting appropriate guidelines in this regard, as some of the High Courts have crushed the move. ban online gaming.
“India has more than 200 million e-gamers playing on more than 200 platforms. E-sports and e-gaming, under the umbrella of the growth of the digital economy, are going to play an important role in the Indian economy.
“To encourage this, the e-gaming industry needs robust policy frameworks and digital infrastructure to become a global leader,” said PK Mishra, president of the All India Gaming Federation. Not only in India, it said, is the popularity of e-sports and its players gaining recognition internationally.
For the first time, the upcoming Asian Games in September 2022, e-Sports will be an official medal category as one of 37 sports played at the mega international event, the industry association said.
Sai Srinivas, co-founder and CEO of Mobile Premier League, said: “In several states in India, we continue to expand our presence and now India is also at a global tipping point in key global markets”. MPL recently acquired Berlin-based game studio GameDuell.
The recent Karnataka Supreme Court ruling lifting the state’s gambling ban follows other positive rulings by the Punjab & Haryana, Rajasthan and Bombay Supreme Courts that recognized fantasy sports as games of skill and a legitimate business activity protected under Article 19 (1 ) (g) of the Constitution of India.
In recent years, the federation said, e-gaming has been caught in a web where some states see it as a game of chance, not a skill. With the Karnataka Supreme Court ruling bringing clarity, a boost to several states and a renewed focus on e-gaming, things are certainly looking much better on several fronts: promoting e-gaming, e-sports, creating jobs, boosting startups and accelerating innovation, among others, it noted.
This post Need for a robust policy framework to promote the esports sector: AIGF
was original published at “https://www.financialexpress.com/industry/technology/need-for-robust-policy-framework-for-promotion-of-e-sports-sector-aigf/2464057/”